地海森居 Connection:
LED Mutimedia interactive

地海森居 Connection:
LED Mutimedia interactive

地海森居 TIME (Tree, Infrastructure, Marine, Earth) is a new community center In Ma Liu Sui to celebrate the environmental works of the Civil Engineering Office. Composed of 2 hero multimedia installation Hong Kong's first carbon zero building located in Ma Liu Sui pier. As part of the multimedia team, we are involved with design and producing a cubic LED display which showcase's their environmental work. The installation consists of 10 scenes, transitioning from interactive and video transitions.

PITCH DECK >

CLIENT

CEDD HK CIVIL ENGINEERING DEPARTMENT

DELIVERABLES

VIDEO PRODUCTION,
GAME PRODUCTION,
PITCHING: STORYBOARD, ANIMATIC, CREATIVE

YEAR

2026

ROLE

MULTIMEDIA
DESIGN & PRODUCTION

To build an immersive seamless viewing experience to communicate works of Civil Engineering Department
Challenge: Transitioning from video to interactive
Scene development for game and video
Hardware integration and UI indicator

Front monitor: Motion tracking camera on top of monitor for gesture tracking
Floor monitor: Integration of touch sensors.
Transparent LED: Situated by the window, the choice of transparent LED is for integration with the pier nature and not blocking the view when the screen has been turned off.

As a team, we've designed graphical UI on the top right corner indicates user interaction within the game - through stepping or hand gesture. The challenge is to design the interaction around the story of the creative in each scene, and clear visual feedback as it is designed for public engagement.

Engagement: Interactive viewing and interactive experience in a zero carbon building

Front monitor: Motion tracking camera on top of monitor for gesture tracking.

Floor monitor: Integration of touch sensors.

Transparent LED: Situated by the window, the choice of transparent LED is for integration with the pier nature and not blocking the view when the screen has been turned off.

As a team, we've designed graphical UI on the top right corner indicates user interaction within the game - through stepping or hand gesture. The challenge is to design the interaction around the story of the creative in each scene, and clear visual feedback as it is designed for public engagement.